…SMS text messaging to capture learner voice:
Using a variety of methods, including text messaging, Northampton College successfully engaged with its learners to build a better relationship with them so that their views are heard and built into their learning experience. This recent case study looks at how a variety of technologies contributed to this:
Northampton College: Learner voice and technology
… hand held games consoles to improve health and wellbeing
ETEC Development Trust purchased various computer games consoles for learners at its drop-in centre in Sunderland. ETEC hopes the games will help to improve their learners' literacy and numeracy skills as well as their general health and wellbeing. One learner has already improved his vocabulary skills through the use of a Nintendo DS.
ETEC Development Trust: Game-based learning brings skills to life
…a virtual world for creating alternative learning environments
e-Learning staff at Barnfield College have created a revolutionary learning environment in Second Life. Barnfield College has been involved in a collaborative project with Museums Luton to create a virtual museum. This has helped drive a culture of innovative and engaging learning in the College and has helped to raise the profile of local museums in Luton.
Barnfield College: Informal learning through collaborative Second Life project
...screen-capture to create animated how to guides
North West Kent College is not alone in trying to solve the various challenges associated with IT-based staff development. Using Adobe Captivate to quickly and efficiently create a series of animated ‘How To' guides, this College has found a highly effective way of providing anytime, anywhere and on-demand IT support for both staff and students alike.
North West Kent College: ‘How to' raise IT skills
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